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Maskborne

A dark game about bringing back death to a world that’s forgotten how to die. · By maskborne

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6 months of game dev with no experience
6 months of Maskborne I've never made a game before. Emily, my wife, has shipped a game before (Dreams over at Media Molecule), but me? No gamedev experience at...
5 months of Gamedev in Godot | Devlog
5 months of developing our game Maskborne and it feels like we're just getting started. It's been a fun learning experience so far. Getting started with game de...
Making Ghibli Water in Godot | Devlog
We wanted to create the water you see in so many Ghibli films for our game Maskborne. All creted inside Godot and with hand animated effects on top. Join our Di...
Stealing Zelda's Best Idea - Devlog 3
The third devlog for our indie game, Maskborne. In this episode we dig into our theory for building a cooking system inspired by Breath of the Wild, how we're h...
Maskborne Devlog 2 – Pathfinding, Animation & VFX
The second devlog for our indie game, Maskborne. In this episode we break down how we’re building enemy pathfinding, combat behavior, animation systems and vi...
Maskborne Devlog 1 - Gamdev with no experience
The first devlog for our indie game. Maskborne is a dark game focused on tight controls. Follow along on our journey as the game comes together. Maskborne is a...
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About two months ago we were working in our cave test level. Assets painted just to get us started. While I think they l...
started by maskborne Apr 28, 2026
31 views
No replies yet
I'm really chuffed about the level building system we've landed on, so figured I'd write it up. Short version: hazards l...
started by maskborne Apr 27, 2026
164 views
No replies yet