6 months of Maskborne I've never made a game before. Emily, my wife, has shipped a game before (Dreams over at Media Molecule), but me? No gamedev experience at...
5 months of developing our game Maskborne and it feels like we're just getting started. It's been a fun learning experience so far. Getting started with game de...
We wanted to create the water you see in so many Ghibli films for our game Maskborne. All creted inside Godot and with hand animated effects on top. Join our Di...
The third devlog for our indie game, Maskborne. In this episode we dig into our theory for building a cooking system inspired by Breath of the Wild, how we're h...
The second devlog for our indie game, Maskborne. In this episode we break down how we’re building enemy pathfinding, combat behavior, animation systems and vi...
The first devlog for our indie game. Maskborne is a dark game focused on tight controls. Follow along on our journey as the game comes together. Maskborne is a...